Blocks Gone Wrong
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BLOCKS GONE WRONG is a physics-based arcade prototype developed in Godot 4. The goal is simple: destroy all the colored blocks to achieve victory! But be careful, you have limited lives.
🎮 Features
- Physics Destruction: Watch blocks crumble and explode!
- Juicy Feedback: Screen shake, particles, and dynamic audio.
- Parallax Backgrounds: Depth and movement in the environment.
- Reactive UI: Sound and visual feedback on user interaction.
🕹️ Controls
- Mouse: Aim the cursor.
- Up/Down Arrows: Move the cannon.
- Left Click: Shoot / Interact with UI.
🛠️ Credits & Assets
This game was created as a portfolio prototype.
- Development: [Matteo Lotriglia / MAY - Matt Against Yokai]
- Engine: Godot Engine 4
- Art Assets: Kenney (kenney.nl)
- Audio & SFX:
- Kenney (kenney.nl)
- Zapsplat (zapsplat.com)
| Status | Released |
| Platforms | HTML5 |
| Author | MAY - Matt Against Yokai |
| Genre | Action |
| Made with | Godot |
| Tags | 2D, Arcade, Casual, Destruction, Godot, Physics, Prototype, sigleplayer |




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