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BLOCKS GONE WRONG is a physics-based arcade prototype developed in Godot 4. The goal is simple: destroy all the colored blocks to achieve victory! But be careful, you have limited lives.

🎮 Features

  • Physics Destruction: Watch blocks crumble and explode!
  • Juicy Feedback: Screen shake, particles, and dynamic audio.
  • Parallax Backgrounds: Depth and movement in the environment.
  • Reactive UI: Sound and visual feedback on user interaction.

🕹️ Controls

  • Mouse: Aim the cursor.
  • Up/Down Arrows: Move the cannon.
  • Left Click: Shoot / Interact with UI.

🛠️ Credits & Assets

This game was created as a portfolio prototype.

  • Development: [Matteo Lotriglia / MAY - Matt Against Yokai]
  • Engine: Godot Engine 4
  • Art Assets: Kenney (kenney.nl)
  • Audio & SFX:

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